Smallworld v5, an update

Back in 2016 we reported our initial findings with Smallworld v5 and addressed our concerns about performance. The main issue was startup performance and (map) rendering performance. After several (minor) releases from GE and a few more upgrade projects under our belt, here are our updated findings: Startup performance, while still slower than version 4, [...]

Overwhelmed upgrading to Smallworld 5 or need Insight and Analyze Smallworld usage?

Need to have a better insight into your GE Smallworld usage? Want to know what functionality's used, for how long and how often? Want to know how many plots were made last month? Don't know if it's worthwhile upgrading your entire Smallworld implementation to 5.x? Our tool can help! Now that we have done a [...]

Smallworld 5: initial observations

With the introduction of Smallworld 5.0, the 25-year-old Magik VM has been replaced with the Java VM. Smallworld developers can still develop in the Magik language, but the code compiles into Java byte-code and no longer into Magik byte code. This will open up the proprietary Magik environment to the world of Java, at least [...]